Introduction
Hummers®, iPods®, cell phones,
clothes, and video games are just a few products that are familiar to most
people. What is it about any of these products that you like? What causes you
to want to buy a cell phone or an IPod? Is it the commercials or the appearance
of the product? Whatever the reason, design plays a vital role in the creation
and marketing of any product.
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Paper
·
Plain white coffee cup (1 per class) OR
alternate consumer product
·
Pencil
This activity is designed to provide an introduction to
design. As a team of two, you will brainstorm ways to enhance or change a plain
white beverage container so that nearly every consumer would want to purchase
it. Remember to apply the rules for brainstorming that were identified in the
PowerPoint during this activity. The following list is available to guide your
team through this activity:
·
Assign a recorder and a speaker for your group.
·
Brainstorm for five minutes with your team to
identify enhancements or changes that you would make to the item. The recorder
will make a list of all ideas mentioned in those five minutes. Changes or
enhancements could be anything; you are not limited by cost.
·
After five minutes, select ideas to enhance or
change the item from the brainstorming list.
·
For the next ten minutes, each member of the
team should develop and sketch a potential change or enhancement to your
product.
·
Your team will take five additional minutes to
develop a justification for each potential change to the item.
·
Your team speaker will present your changes to
the class.
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